starts consuming a lot of cpu after playing a few games and it continues even
after i've closed Steam.
If i strace their pid's i get this:
And:epoll_wait(10, [{EPOLLIN, {u32=436, u64=436}}, {EPOLLIN, {u32=250, u64=250}}], 128, 15) = 2
read(452, "\30\0\0\0\0\0\0\0\0\0\0\0\"\33\323\316\0\4\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 64) = 64
write(453, "\r\0\0\300\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 64) = 64
read(266, "\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\214\336\6\6\0\0\0\0\0\0\0\0\0\0\0\0"..., 64) = 64
read(266, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 48) = 48
write(267, "\2\1\0\0\0\0\0\0\276\332\317]\311\207\322\1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 64) = 64
epoll_wait(10, [{EPOLLIN, {u32=436, u64=436}}, {EPOLLIN, {u32=250, u64=250}}], 128, 15) = 2
And it just repeats forever. Not sure what is going on?clock_gettime(CLOCK_MONOTONIC_RAW, {tv_sec=17255, tv_nsec=348016860}) = 0
recvmsg(15, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(15, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable)
recvmsg(10, {msg_namelen=0}, 0) = -1 EAGAIN (Resource temporarily unavailable)
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [], = 0
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [HUP INT USR1 USR2 ALRM CHLD IO], = 0
writev(3, [{iov_base="\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\214\3402\0\0\0\0\0\377\377\377\377\377\377\377\177"..., iov_len=64}, {iov_base="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., iov_len=40}, {iov_base="\1\0\0\0P\0\0\0", iov_len=8}], 3) = 112
read(5, "\3\1\0\0\0\0\0\0\377\377\377\377\377\377\377\177\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 64) = 64
rt_sigprocmask(SIG_SETMASK, [HUP INT USR1 USR2 ALRM CHLD IO], NULL, = 0