This is my first post, i use Debian "Buster" on a PC with a Geforce 1050ti and a laptop Lenovo g580 (Geforce 635M).
On both of them i play with Filghtgear and Urbanterror but I get only troubles with the Lenovo, everything goes smooth with the PC.
When i launch flightgear with (antialiasing 2x, nothing else):
Code: Select all
optirun -b primus fgfs --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=2 --log-level=debug
If antialiasing is disable, Flightgear starts........
Using stock OSG implementation of GraphicsWindow
StatsHandler::StatsHandler() Setting up GL2 compatible shaders
initializing cloud layers
Using initial window size: 1024 x 768
Error: Not able to create requested visual.
getDefaultWindow: failed to create GraphicsContext
Error: Not able to create requested visual.
getDefaultWindow: failed to create GraphicsContext
CameraGroup::buildGUICamera: failed to build a window
Enabling ATI/AMD viewport hack
.........
Code: Select all
optirun fgfs
Code: Select all
fgfs --prop:/sim/rendering/...
Code: Select all
primusrun /UrbanTerror43/Quake3-UrT.x86_64
Again it runs with the integrated Intel video card.........
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 13: 1366 768
Received signal 11, exiting...
----- CL_Shutdown -----
RE_Shutdown( 1 )
Errore di segmentazione
...........
i repeat no problems with the Geforce 1050ti, so is it a primus or a libGl.so.1 issue?
Primus requires the libgl1-nvidia-glx package, instead of the libgl1-nvidia-glvnd-glx variant used by my Geforce 1050ti.
The bumblebee.conf file seems well configured.
Regards